AWSM Farm Protection - Group Name: Inspiring Escape.
Current Phase: Gold Master v1.0.0
 The group has had an amazing Eight-week adventure working on this project, and it would not have been this good without everyone's feedback so thank you so much for your time and interest in our project, please enjoy Gold Master version of our game. 



Comments

Log in with itch.io to leave a comment.

Update 1.0.0 has been uploaded to the page. Thank you so much everyone for giving feedback, and enjoying the game. We truly appreciate everyone for their assistance with this project. 

Changelog

  • Gameplay
    • "Largely" Improved the Meteor Bulle
    • If the round end's while animals are still being abducted, the animals are now ejected and returned to the ground
    • Fixed shadows on the buildings
    • The game now pauses when the game is over
  • UI
    • Score no longer gets cut off after reaching three digits or more
    • Added a notification for "N to skip tutorial"
    • Added an aiming reticle when not zoomed in to further help accuracy
  • Audio
    • Updated the Meteor Bullet voice line to match the new effect
  • If I missed anything from the changelog, I will update this post.

Page Changelog

  • Updated User Manual with Gold Master release version
(4 edits)

Update 0.5.0 has been uploaded to the page. The JotForm has also been refreshed in support of the latest update. So much amazing feedback has been given throughout the alpha, and we are extremely excited to push into the Beta Phase! Thank you, everyone

Changelog

  • Audio
    • The BOOP Gun now has a voice and will not only provide commentary throughout the game but also teach players how the game works. 
    • Several animals now have sounds that play when being abducted
    • GIMME Orbs now have a humming sound effect
    • Each of the BOOP Gun Ammo types has a sound effect
    • Ammo boxes have a sound effect when the player runs over them
  • Gameplay
    • Game Over condition now occurs when the Aliens successfully abduct 50 animals from the farm.
    • The Farmer now receives a shipment of up to 10 animals every five rounds.
      • Dev Note: This, and the GameOver condition change was implemented to prevent an endless loop that players would find themselves at with one animal remaining. 
    • Depending on how many animals are rescued during a round, the Mothership will now leave behind random ammo boxes for the player to collect.
    • The game now begins in a special Tutorial break, allowing the player time to learn the gameplay basics.
    • Added a Zoom In feature for the BOOP Gun, by Right Clicking the mouse - the player can now zoom in to a more accurate position.
    • Added hotkeys (1, 2, 3) for switching weapons
      • Dev Note: This change was a request by many players with no mouse wheel available.
  • UI
    • A new credits page can be accessed from the start menu
    • Several new options have been added to the pause menu
      • Look speed slider will increase/decrease the players look speed
      • Mute/Unmute sounds
    • Clicking the Resume button on the pause menu now resumes the game.
  • Bug Fixes
    • Gun now shoots from the barrel, and not from the center of the screen
    • GIMME orbs will no longer chase animals that fall through the map because physics is weird sometimes. 
  • If I missed anything from the changelog, I will update this post.


Page Changelog

  • Added a new InfoGraphic of the Player Manual

Page Changelog

  • Added some Screenshots to the Itch.io page
  • Added a cover image to the Itch.io page

Coming Very Soon (Like within the next few hours soon!)

  • Beta V0.5.0!

Page Changelog

  • Added a downloadable User Manual, and Updated the description text to match. 
(3 edits)

Update 0.4.1 has been uploaded to the page. The JotForm has also been refreshed in support of the latest update. We greatly appreciate everyone that has been testing and sending us feedback. 

Changelog

  • New Title Screen
  • New GameOver UI
  • Improved bullet accuracy
  • The Player now has a body
  • Added notifications in between rounds, and downtime
  • Re-Enabled hotkey 'P' to pause/resume.
  • If I missed anything from the changelog, I will update this post.


    Update 0.3.1 has been uploaded to the page. The JotForm has also been refreshed in support of the latest update. A huge thanks to everyone who has been playing and testing.

    Changelog

    • UI is now updating during gameplay.
    • Ammo systems have been implemented for the guns.
    • Added a world border to prevent players and animals from falling off the map.
    • Trees and Grass now randomly spawn at the beginning of the game
    • Fixed a few bugs that allowed for the game to get stuck in between rounds or stuck permanently in the same round
    • Added the ability to Pause the game with the keyboard key 'P"
    • If I missed anything from the changelog, I will update this post.

    very fun!

    Thanks so much! We are glad you enjoyed the Alpha :D

    Looking forward to bringing more updates over the coming weeks!