Change Log


V1.1

  • Fixed a bug preventing the player's last skill point from being spent. 
  • Reduced the "Overwhelmed" trigger from 150 to 100 enemies active on the map. 

V1.0

  • Added an "Overwhelmed" mechanic. When there are more than 150 enemies active on the map at one time - the player is overwhelmed, triggering the Game Over state. 
  • Added background track sounds, as well as Sword and Fireball collision sounds

V0.4

  • Decreased enemy's base health from 3 to 2
  • Decreased the base multiplier increase from 1 to .33
  • Removed Points for an Experience bar. Filling the EXP bar will grant Skill Points upon death.
  • Enemy Spawn Changes
    • Enemies now spawn in waves
      • A random spawner is selected for each enemy to spawn at
      • The number of enemies in a wave increases every 5 waves
      • Enemy multiplayer increases every 5 waves
      • Time in between waves will decrease by 1 second to a minimum of 5 seconds every 20 waves.
      • Each wave occurs roughly every 20 seconds,
  • HUD update
    • Health bar and text
    • Exp bar and text
    • Skill Points bar and text

V0.3.3

  • Increased enemy's base health from 2 to 3
  • Increased enemy's base damage from .25 to .5
  • Decreased fireball's base damage from 1 per level to .5 per level
  • Closed in two more gaps by the dungeon that allowed players to escape the enemy's navmesh.

V0.3.2

  • Enemy's now increase in difficulty by a spawn count modulo of 15 up from 5
  • Lowered enemy's base health from 5 to 2
  • Lowered enemy's base damage from 1 to .25
  • Closed in two gaps by the Dungeon that allowed players to escape the enemy's navmesh. 

V0.3.1

  • Fixed a bug that prevented enemies from the new spawners in V0.3 not to be removed on player death. 

V0.3

  • Replaced placeholder map with existing assets and layout. 
  • Changed some walls to smooth out the NavMesh
  • Added three new spawners
    • Note: Will be re-working spawners in a future update

V0.2.1

  • Removed tooltip following the player mouse.
    • Note: There appears to be a Unity WebGL issue when the scene has multiple Inputs being used. The tooltip now rests at the bottom center of the screen. 

V0.2

  • Tooltips have been added for the Talent Selection menu that appears on the player's death.
  • Mending is now a percentage increase based on the current level. 
    • Percent = ((mending Level * 2) / 100)
    • HealingDone = MaxHP * Percent
  • Enemies now scale as the total number of enemies spawned increases.
  • Player Health is now a Float (Visual will be changed from a number visual to a Red bar that fills based on Health percent in a later update)

Files

V1.0.zip Play in browser
May 29, 2022
GameDevTV 2022 Game Jam.zip 437 MB
May 29, 2022

Get Death Overwhelming

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