Change Log
Death Overwhelming » Devlog
V1.1
- Fixed a bug preventing the player's last skill point from being spent.
- Reduced the "Overwhelmed" trigger from 150 to 100 enemies active on the map.
V1.0
- Added an "Overwhelmed" mechanic. When there are more than 150 enemies active on the map at one time - the player is overwhelmed, triggering the Game Over state.
- Added background track sounds, as well as Sword and Fireball collision sounds
V0.4
- Decreased enemy's base health from 3 to 2
- Decreased the base multiplier increase from 1 to .33
- Removed Points for an Experience bar. Filling the EXP bar will grant Skill Points upon death.
- Enemy Spawn Changes
- Enemies now spawn in waves
- A random spawner is selected for each enemy to spawn at
- The number of enemies in a wave increases every 5 waves
- Enemy multiplayer increases every 5 waves
- Time in between waves will decrease by 1 second to a minimum of 5 seconds every 20 waves.
- Each wave occurs roughly every 20 seconds,
- Enemies now spawn in waves
- HUD update
- Health bar and text
- Exp bar and text
- Skill Points bar and text
V0.3.3
- Increased enemy's base health from 2 to 3
- Increased enemy's base damage from .25 to .5
- Decreased fireball's base damage from 1 per level to .5 per level
- Closed in two more gaps by the dungeon that allowed players to escape the enemy's navmesh.
V0.3.2
- Enemy's now increase in difficulty by a spawn count modulo of 15 up from 5
- Lowered enemy's base health from 5 to 2
- Lowered enemy's base damage from 1 to .25
- Closed in two gaps by the Dungeon that allowed players to escape the enemy's navmesh.
V0.3.1
- Fixed a bug that prevented enemies from the new spawners in V0.3 not to be removed on player death.
V0.3
- Replaced placeholder map with existing assets and layout.
- Changed some walls to smooth out the NavMesh
- Added three new spawners
- Note: Will be re-working spawners in a future update
V0.2.1
- Removed tooltip following the player mouse.
- Note: There appears to be a Unity WebGL issue when the scene has multiple Inputs being used. The tooltip now rests at the bottom center of the screen.
V0.2
- Tooltips have been added for the Talent Selection menu that appears on the player's death.
- Mending is now a percentage increase based on the current level.
- Percent = ((mending Level * 2) / 100)
- HealingDone = MaxHP * Percent
- Enemies now scale as the total number of enemies spawned increases.
- Player Health is now a Float (Visual will be changed from a number visual to a Red bar that fills based on Health percent in a later update)
Files
V1.0.zip Play in browser
May 29, 2022
GameDevTV 2022 Game Jam.zip 437 MB
May 29, 2022
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